Archive for Design

Input latency

In the latest (September 2007) issue of Game Developer, my old slave driver during my Neversoft days, Mick West, wrote a nice article about responsiveness in games. One thing Mick’s article covers in quite some detail is input latency and how this latency changes between a game running at 60 fps and at 30 fps. Read the rest of this entry »

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Playtesting and design guidelines for a (racing) game

Going through some old folders on my computer I came across a design guidelines document I wrote up towards the end of the development of Kinetica. The document had some interesting points, so I thought I’d share it here. Plus it gives me the opportunity to stress how important playtesting is to the quality of a game.

So, “Kinetica? What’s that?” I hear people say. Well, before we did God of War and God of War II over at SCEA Santa Monica, we did a little-known racing game for the PlayStation 2 by the name of Kinetica. Read the rest of this entry »

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