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	<title>Comments on: Learning patterns and the game of Flip</title>
	<link>http://realtimecollisiondetection.net/blog/?p=51</link>
	<description>Coding wisdom and rants of Christer Ericson</description>
	<pubDate>Tue, 07 Sep 2010 21:24:56 +0000</pubDate>
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		<title>By: Game AI Roundup Week #14 2008: 8 Stories, 3 Quote, 1 Video, 1 Paper, 1 Job &#8212; AiGameDev.com</title>
		<link>http://realtimecollisiondetection.net/blog/?p=51#comment-627</link>
		<author>Game AI Roundup Week #14 2008: 8 Stories, 3 Quote, 1 Video, 1 Paper, 1 Job &#8212; AiGameDev.com</author>
		<pubDate>Sun, 06 Apr 2008 22:55:18 +0000</pubDate>
		<guid>http://realtimecollisiondetection.net/blog/?p=51#comment-627</guid>
		<description>[...] Learning Patterns and the Game of Flip [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Learning Patterns and the Game of Flip [&#8230;]</p>
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		<title>By: Mihnea</title>
		<link>http://realtimecollisiondetection.net/blog/?p=51#comment-625</link>
		<author>Mihnea</author>
		<pubDate>Thu, 03 Apr 2008 13:33:31 +0000</pubDate>
		<guid>http://realtimecollisiondetection.net/blog/?p=51#comment-625</guid>
		<description>Another important application is branch prediction in CPUs. Most PC CPUs since the PPro/Pentium MMX use a history table similar to p[] here, except that each entry stores the probability of the branch being taken as a two-bit saturating counter. The length of the history pattern used to index the table varies between 4 and 16 bits. The update doesn't use a decay factor, it just increments or decrements the two-bit counter.</description>
		<content:encoded><![CDATA[<p>Another important application is branch prediction in CPUs. Most PC CPUs since the PPro/Pentium MMX use a history table similar to p[] here, except that each entry stores the probability of the branch being taken as a two-bit saturating counter. The length of the history pattern used to index the table varies between 4 and 16 bits. The update doesn&#8217;t use a decay factor, it just increments or decrements the two-bit counter.</p>
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