September 22, 2007 at 11:10 am
· Christer Ericson · Filed under Graphics, Design, Code
In the latest (September 2007) issue of Game Developer, my old slave driver during my Neversoft days, Mick West, wrote a nice article about responsiveness in games. One thing Mick’s article covers in quite some detail is input latency and how this latency changes between a game running at 60 fps and at 30 fps. Read the rest of this entry »
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September 12, 2007 at 12:30 am
· Christer Ericson · Filed under Robustness, From hell, Code
Over the years, several methods have been suggested for testing the intersection status of two triangles. Perhaps the most well-known presentations are by [Möller97] and [Held97]. Other presentations include [Roy98], [Shen03], and [Guigue03].
Last year yet another triangle-triangle method was suggested by [Tropp06]. Read the rest of this entry »
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September 2, 2007 at 8:33 pm
· Christer Ericson · Filed under Graphics, Code
It is always cool when developers reveal technical information about their games, especially when it is a team that has done really good work and you’re likely to pick up some good nuggets of information. One of the most interesting presentations of late was the Capcom MT Framework presentation (in Japanese) from CEDEC 2006 posted by the Japanese site Impress Watch. Read the rest of this entry »
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