Archive for May, 2008

Don’t follow the shortest path!

The A* algorithm is perhaps the most ubiquitous algorithm in games but also seemingly one of the more misunderstood algorithms. Not in the sense that people don’t know how to implement it (they do) but in failing to use it properly. Read the rest of this entry »

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Design patterns are from hell!

The “Design Patterns” book is one of the worst programming books ever. Yes, really. I’m 100% dead serious when I say that I think it has set (and will continue to set) the progress of software development back by decades. Why?! Let me offer up a parable; I will call it “The Plank.” Read the rest of this entry »

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