Archive for July, 2008

Salary of a game programmer (artist, designer, or producer)

As a technical director for the SCEA Santa Monica studio I do a lot of interviewing and, to a lesser degree, hiring of programmers for the God of War team. At some point during any hiring process the issue of salary inevitably comes up — as it should. Often that bit is painless and company and candidate will find an offer that makes both parties happy. Occasionally, though, there will be a difference in what someone is asking and what a company is willing to pay. There are several reasons this can happen, but one particular reason I wanted to address through this post: a lack of knowledge of prevailing wages in the industry on behalf of the candidate. Read the rest of this entry »

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Secrets of a scalar triple product identity

In my post about the evilness that is coplanarity I asked to be reminded to blog about the scalar triple product. Read the rest of this entry »

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