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Game developer salaries revisited

February 20, 2011 christer 2 Comments

One of the most popular articles I’ve posted on the blog was the one on salaries in the games industry…

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Posted in: Games industry, Miscellaneous

Stopping WordPress spammer registrations

January 23, 2011 christer 5 Comments

I used to get 10+ spam user registrations every day on this blog. Not a total flood, but very annoying…

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Posted in: Code, From hell, Miscellaneous

Optimizing a sphere-triangle intersection test

December 30, 2010 christer 11 Comments

It’s been quite a while since I posted on the blog (a) at all, and (b) about a topic remotely…

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Posted in: Code, Math

ACM commits more evil – please act!

December 17, 2009 christer 1 Comment

The previous episode of the ACM saga had a powerful organization bully a young impressionable PhD student into deleting his…

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Posted in: From hell, Graphics

ACM censors linking!

November 21, 2009 christer 10 Comments

OK, WTF, this got me so annoyed that I had to get out of blog posting dormancy. I just went…

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Posted in: From hell, Graphics, Links

Step and pulse functions (for alpha channels)

August 31, 2009 christer Leave a comment

Artists get a lot of mileage out of animating the alpha reference value for the alpha test. Lets call the…

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Posted in: Code, Games industry, Graphics

CEDEC 2008 (2009?) archives

August 29, 2009 christer Leave a comment

GDC — as you (should) know — is the premiere conference for game developers in the world. That said, the…

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Posted in: Games industry

Catching up (part 2)

June 8, 2009 christer 5 Comments

My previous post contained some of the links I’ve gathered in the last 6 months. Here’s another post to try…

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Posted in: Games industry, Graphics, Links

Catching up

May 24, 2009 christer 7 Comments

As many have probably noted, I haven’t had much time or energy for updating this blog in quite a while.…

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Posted in: Games industry, Links, Miscellaneous

Optimizing the rendering of a particle system

January 2, 2009 christer 23 Comments

There are many things that can kill the frame rate in a modern game, and particles are up near the…

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Posted in: Graphics

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Hi, I'm Christer Ericson, VP of Technology at Activision Central Tech. This is my blog.

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