Skip to content
realtimecollisiondetection.net - the blog
Coding wisdom and rants of Christer Ericson
  • Home
  • About Christer Ericson

Category: Graphics

ACM commits more evil – please act!

December 17, 2009 christer 1 Comment

The previous episode of the ACM saga had a powerful organization bully a young impressionable PhD student into deleting his…

Continue Reading →

Posted in: From hell, Graphics

ACM censors linking!

November 21, 2009 christer 10 Comments

OK, WTF, this got me so annoyed that I had to get out of blog posting dormancy. I just went…

Continue Reading →

Posted in: From hell, Graphics, Links

Step and pulse functions (for alpha channels)

August 31, 2009 christer Leave a comment

Artists get a lot of mileage out of animating the alpha reference value for the alpha test. Lets call the…

Continue Reading →

Posted in: Code, Games industry, Graphics

Catching up (part 2)

June 8, 2009 christer 5 Comments

My previous post contained some of the links I’ve gathered in the last 6 months. Here’s another post to try…

Continue Reading →

Posted in: Games industry, Graphics, Links

Optimizing the rendering of a particle system

January 2, 2009 christer 23 Comments

There are many things that can kill the frame rate in a modern game, and particles are up near the…

Continue Reading →

Posted in: Graphics

Order your graphics draw calls around!

October 3, 2008 christer 31 Comments

A while ago a local developer (hi Rick) asked about what I thought was the best way of ordering draw…

Continue Reading →

Posted in: Code, Graphics

Posts and links you should have read

September 2, 2008 christer 5 Comments

I thought I’d post another summary of some (mostly) recent blog posts and links that are worthy of a read,…

Continue Reading →

Posted in: AI, Code, Games industry, Graphics, Miscellaneous

Graphical shader systems are bad

August 2, 2008 christer 22 Comments

It is very easy for programmers to be seduced by pretty tech. Case in point: graph-based shader systems. Unless you’ve…

Continue Reading →

Posted in: Code, From hell, Graphics

A brief graphics blog summary

April 14, 2008 christer 10 Comments

With the signal-to-noise ratio of the internet at an all-time low, here are some fairly recent graphics-related blog posts from…

Continue Reading →

Posted in: Code, Graphics

Real-time ray tracing cures cancer!

October 13, 2007 christer 5 Comments

Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…

Continue Reading →

Posted in: Code, Graphics

Post navigation

Page 1 of 2
1 2 Next →

About me

Hi, I'm Christer Ericson, VP of Technology at Activision Central Tech. This is my blog.

View Christer Ericson's profile on LinkedIn

Add to Google

The book I wrote:


See the RTCD web page, or see my recommended books page.

Recent Comments

  • panjaksli on Range reduction (for trig functions)
  • lyh12 on Aiding pathfinding with cellular automata
  • Badass Madness – Something about me on Optimizing a sphere-triangle intersection test
  • Badass Madness – Something about me on Optimizing a sphere-triangle intersection test
  • Data Oriented Design C/C++ | Dev.bg on Design patterns are from hell!

Recent Posts

  • Game developer salaries revisited
  • Stopping WordPress spammer registrations
  • Optimizing a sphere-triangle intersection test
  • ACM commits more evil – please act!
  • ACM censors linking!

Categories

  • AI
  • Code
  • Design
  • From hell
  • Games industry
  • Graphics
  • Links
  • Math
  • Miscellaneous
  • Robustness

Archives

  • February 2011
  • January 2011
  • December 2010
  • December 2009
  • November 2009
  • August 2009
  • June 2009
  • May 2009
  • January 2009
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2026 realtimecollisiondetection.net - the blog