The previous episode of the ACM saga had a powerful organization bully a young impressionable PhD student into deleting his…
OK, WTF, this got me so annoyed that I had to get out of blog posting dormancy. I just went…
Artists get a lot of mileage out of animating the alpha reference value for the alpha test. Lets call the…
My previous post contained some of the links I’ve gathered in the last 6 months. Here’s another post to try…
There are many things that can kill the frame rate in a modern game, and particles are up near the…
A while ago a local developer (hi Rick) asked about what I thought was the best way of ordering draw…
I thought I’d post another summary of some (mostly) recent blog posts and links that are worthy of a read,…
It is very easy for programmers to be seduced by pretty tech. Case in point: graph-based shader systems. Unless you’ve…
With the signal-to-noise ratio of the internet at an all-time low, here are some fairly recent graphics-related blog posts from…
Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…