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Month: October 2007

Coplanarity is teH eVil!!!11!1!!

October 15, 2007 christer 9 Comments

I sort of implied this in passing in my triangle-triangle tests post, but let’s state it officially: coplanarity (or collinearity)…

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Posted in: Code, Robustness

Real-time ray tracing cures cancer!

October 13, 2007 christer 5 Comments

Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…

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Posted in: Code, Graphics

Reading comprehension skills are down

October 6, 2007 christer 10 Comments

I see in my incoming blog links that someone linked my most recent post with the following comment:

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Posted in: AI, From hell

Sorry state of academic crack-smoking

October 2, 2007 christer 15 Comments

When writing my earlier blog entry on how you can get complex behaviors from very little and why it’s okay…

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Posted in: AI, From hell

More Capcom/CEDEC bean-spilling

October 1, 2007 christer Leave a comment

In a previous blog post I talked about Capcom’s CEDEC 2006 technical presentation on the MT Framework engine as used…

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Posted in: Code, Graphics

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Hi, I'm Christer Ericson, VP of Technology at Activision Central Tech. This is my blog.

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