I sort of implied this in passing in my triangle-triangle tests post, but let’s state it officially: coplanarity (or collinearity)…
Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…
I see in my incoming blog links that someone linked my most recent post with the following comment:
When writing my earlier blog entry on how you can get complex behaviors from very little and why it’s okay…
In a previous blog post I talked about Capcom’s CEDEC 2006 technical presentation on the MT Framework engine as used…