Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…
In a previous blog post I talked about Capcom’s CEDEC 2006 technical presentation on the MT Framework engine as used…
In the latest (September 2007) issue of Game Developer, my old slave driver during my Neversoft days, Mick West, wrote…
Over the years, several methods have been suggested for testing the intersection status of two triangles. Perhaps the most well-known…
It is always cool when developers reveal technical information about their games, especially when it is a team that has…
You don’t have to be smart in order to appear smart. An illustration of the previous is the now famous…
This is just a short note to give a division trick to go with the multiplication tricks of my previous…
In a land far far away (meaning some 10-20 years ago) it used to be very important to do all…
In Chapter 4 of RTCD I talked about, amongst other things, how to compute the minimum bounding sphere for a…
It was reported today that Jonathan Schaeffer and his Games Group team at University of Alberta have solved checkers. Assuming…