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Playtesting and design guidelines for a (racing) game

July 1, 2007 christer Leave a comment

Going through some old folders on my computer I came across a design guidelines document I wrote up towards the…

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Posted in: Design

Range reduction (for trig functions)

June 24, 2007 christer 8 Comments

There are lots of ways in which sine and cosine functions can be implemented on a computer. Often we see…

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Posted in: Code, Math

Now blogging!

June 16, 2007 christer 4 Comments

Welcome to my new blog. Some may have noticed that updates to the http://realtimecollisiondetection.net/ website were very infrequent, to say…

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Posted in: Code, Miscellaneous, Robustness

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About me

Hi, I'm Christer Ericson, VP of Technology at Activision Central Tech. This is my blog.

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