We ran into an interesting problem at work the other day, where we had some geometry partitioning code that gave…
So, the reason I haven’t blogged in quite a while is that I had my external HD crash on me;…
There are many possible collision geometry representations. One representation is the triangle soup: an unordered collection of triangles. The triangle…
Hacker’s Delight (in homage to the excellent book of the same name) is a pretty cool, sporadically-run coding challenge organized…
I sort of implied this in passing in my triangle-triangle tests post, but let’s state it officially: coplanarity (or collinearity)…
Of late (in particular, but really for quite some time) there’s been a lot of hype about real-time ray tracing…
I see in my incoming blog links that someone linked my most recent post with the following comment:
When writing my earlier blog entry on how you can get complex behaviors from very little and why it’s okay…
In a previous blog post I talked about Capcom’s CEDEC 2006 technical presentation on the MT Framework engine as used…
In the latest (September 2007) issue of Game Developer, my old slave driver during my Neversoft days, Mick West, wrote…